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New Wonk Media

Fiction, roleplaying, and 21st century storytelling.

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  • Introducing my self-inserts

    I appreciate each and every one of you who read my story last week, hopefully it gave some entertainment or provoked some thought. As was likely obvious after reading the whole thing, Nat was my character in the most recent game of DIE I ran; the story itself both tied in to some events that…

  • Nat and the Dice

    This piece of fiction is inspired by a recent game of DIE, which I detailed on Cannibal Halfling. Like much of my DIE fiction, it focuses on the character’s lives outside of ‘The Great Game’. Unlike my previous fiction, though, this one directly references something that happened in the game, and references DIE itself. Inside…

  • Gaming stories: Why DIE?

    I’m writing gaming fiction again, and just like last time it’s centering a character that I created while playing DIE. I spoke a bit about my experience over on Cannibal Halfling, but the important thing to know is that it’s a trend. Over my four different experiences playing DIE, three of them I played the…

  • Tarot read for November, 2025

    My main interest in starting another site for my writing is to discuss storytelling and generative storytelling. As such, I wanted to anchor it with one of the the most well-known generative storytelling tools around: the tarot card deck. The use of tarot symbolism for divination dates back to the 18th century (although there are…

  • A manifesto for wonky storytelling

    Storytelling is primary to being human, to being human here and now in the 21st century. Telling stories helps us understand who we are, what’s going on around us, and how to imagine a better world. Storytelling is also what separated the roleplaying game from the wargame, and why the former has exploded in popularity…